Women, Myths & Video Games – What do (gaming) women want?

Women, especially mothers, are gatekeepers and budget masters; they own the keys to the marvellous world of consumption, proudly sat on the throne of purchasing power. Traditionally when women are mentioned in the same sentence as video games, people will automatically think it is something to do with controlling their children’s gaming habits. However, believe it or not, women do buy video-games for themselves, as part of their own personal entertainment and are now fast becoming equal in the gaming world. So next time you come across a pretty and well-equipped female Blood Elf in World of Warcraft, she is probably a real girl and not a guy pretending to be one!!

• Why have we never talked about girl gamers before?

In the USA, 40% of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (34%) than boys age 17 or younger (18%).

The reason why women didn’t get into gaming sooner, is probably down to the repelling image of female characters in video games. Very often in a secondary role, female characters have mainly been sexualised and stereotyped, which represents a real obstacle to any identification process and therefore interest in the game.

According to Helen W. Kennedy “The console games market has traditionally been very explicit in their exclusive address to a male audience. In the late 80s and early 90s both Nintendo and Sega made it very clear that to attempt to market games for girls would threaten their real market – boys and young men. Sony’s Playstation, by addressing youth culture in general, broke with this tradition”

Fortunately, this trend has changed, moving towards a set of powerful, fit, fast and precise female characters.

The Female Blood Elf - Probably Controlled by a Real Girl!!!!

The Female Blood Elf - Probably Controlled by a Real Girl!!!!

• Is there a video game type for women?

Women don’t have as much time to dedicate towards video gaming as men do. Their lifestyle, children, and household care take up a lot of time on the top of their work! They are more likely to hook up with a game where they can, jumping in and out without being blocked in long-term objectives or achievements to reach.

The importance of the pace occurs with any genre of game. For example Grand Thief Auto, even though rated as one of the most violent and offensive games, does procure instant fun and entertainment, and therefore, generally, women enjoy it.

Something that EA understood very well with The Sims, is that women like to personalize their characters and create something they can identify with. The desire to escape reality in cyberspace tends to be a common element across genders; however, women do place greater importance on the customization of characters and gaming environments.

• So what’s the secret recipe for the perfect video game for girl?

Women who are into gaming, whether for work or pleasure, gather in associations to lobby for the access of video gaming careers to women, by subsidizing loans or giving career advices to young girls. Women want to see “more women making games, and thus, to make more games that women want to play.”

In reality, the number of women working in the industry is already rising: for example 60% of the developers behind The Sims are women. However, this may not be the miracle that women are waiting for. Sherry Floyd , a game designer at SOE’s Seattle studios, comments “I honestly don’t think it’s a gender issue,” she continues. “I think it’s a marketing issue.”

In the popular subconscious, women playing video games are abnormal: games are for guys. Unless they are accompanying their male partner, females are not seen as legitimate in video gaming temples (cyber cafes, game shops etc..). For example, women are more likely to under-report the number of hours the play then men, as if being a video gamer does not fit with being a women.

In statistics, female players are shown as two major clusters: casual gamers brought in by a partner or sibling, and hardcore gamers. But in reality, girl gamers are much more immersed in gaming than the stats like to show, and it’s this ability to adapt their gaming time that the industry should focus on to attract the female segment.

• The girl gamers are crying out loud: give us a real segmentation!

As the figures show, women are now a real sub-group of the market: why not consider them as such?

Fortunately, women can salute the corporate effort to integrate female developers, as it helped the gaming industry to avoid the catastrophe of a full “shrink it and pink it” strategy. However, there is still a gap between the current offer (both products and marketing strategy) and the real landscape of female consumers.

Sources:
Entertainment Software Association
http://gamestudies.org/0202/kennedy/#top
http://edition.cnn.com/2008/TECH/ptech/02/28/women.gamers/index.html

6 Responses to “Women, Myths & Video Games – What do (gaming) women want?”

  1. SocKeT says:

    Very interesting post…
    However, a question remains: is the Female Blood Elf your avatar?

  2. Marion says:

    Hi Socket,

    thanks for your comment. Yes! You’re right! I mean.. no.. it’s not my character. But it should be! Proud to be a girl gamer.
    I will do post a pic of my Blood Elf as soon as possible.

    Thanks
    Marion

  3. Trina says:

    I agree with your statement that, “But in reality, girl gamers are much more immersed in gaming than the stats like to show, and it’s this ability to adapt their gaming time that the industry should focus on to attract the female segment”. I believe stats and studies still don’t capture how many females of all ages enjoy gaming. We just wrote an article over at GamingAngels.com that is based on a study where women play social games for 5 hours but don’t consider themselves a gamer. I think with some welcoming by the gaming community, we can get new gamers, social gamers, to realize that yes, they are gamers. That is why on GamingAngels.com we highlight many types of gaming and hope that we can help encourage our casual gamers to pick up a console now and then. hehe

    Have a great day,
    Trina

  4. Marion says:

    Hi Trina,

    Many thanks for your comment and insight. I think you’re right: women are playing video games but stats are biased, and I think this is due to 2 things:

    - there is still a gap between the general opinion (media, researches etc..) and cliches, and the reality of women playing video games.

    - women do under-estimate or under-report the time they spend playing. This is probably because society does not allow -yet- girls to be girl gamers.

    But thanks to Gaming Angels, Mindbubble, and many other women communities, we are restoring the truth :-)

    Have a great day too
    Marion

  5. Marie says:

    “Women don’t have as much time to dedicate towards video gaming as men do. Their lifestyle, children, and household care take up a lot of time on the top of their work!”

    I would replace that with “Some” women. Not all of us pop out babies one after the other or spend every waking moment with some kind of OCD against surface microbes xD

  6. Marion says:

    Hi Marie,

    Thanks for your comment.

    I was having a chat with a colleague of mine who doesn’t have any kids either: we agreed that even if we’re not obsessed with the household & family care, we always do think about what to cook for dinner, about that bills to be paid, the landlord to call, etc… when our respective partner would just order a pizza while logging on to World of Warcraft.

    But, yes, I do the occasional pizza-WoW night too :-)

    Thanks
    Marion

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